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Foundation HTML5 Animation with JavaScript

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Default Foundation HTML5 Animation with JavaScript - 01-15-2012, 11:00 PM

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Foundation HTML5 Animation with JavaScript


Book Description

Foundation HTML5 Animation with JavaScript covers everything that you need to know to create dynamic scripted animation using the HTML5 canvas. It provides information on all the relevant math you’ll need, before moving on to physics concepts like acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. Foundation HTML5 Animation with JavaScript is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices.

You will learn how to utilize the amazing animation and physics-based code originally created by author Keith Peters in his hugely successful Foundation ActionScript Animation in all of your HTML5 applications. In no time at all, you’ll understand the concepts behind scripted animation and also have the ability to create all manner of exciting animations and games.

What you’ll learn

All the JavaScript and HTML5 code (including math and trigonometry functions) you’ll need to start animating with code
Basic motion principles like velocity, acceleration, friction, easing, and bouncing
How to handle user interactions via the keyboard, mouse, and touchscreen
Advanced motion techniques like springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics
All the basic 3D concepts you’ll need for 3D in HTML5 (without WebGL)—from simple perspective to full 3D solids, complete with backface culling and dynamic lighting

Who this book is for
This book is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices.

Table of Contents

Basic Animation Concepts
Basics of JavaScript for Animation
HTML5 and Canvas graphics
Trigonometry for Animation
Velocity and Acceleration
Boundaries and Friction
User Interaction: Moving Objects Around
Easing and Springing
Collision Detection
Coordination Rotation and Bouncing Off Angles
Billiard Ball Physics
Particle Attraction and Gravity
Forward Kinematics: Making Things Walk
Inverse Kinematics: Dragging and Reaching
3D Basics
3D Lines and Fills
Backface Culling and 3D Lighting
Matrix Math
Tips and Tricks

Book Details

Paperback: 504 pages
Publisher: friendsofED (December 2011)
Language: English
ISBN-10: 1430236655
ISBN-13: 978-1430236658

File Size: 10.0 MiB

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