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Eat 3D - Shader Production - Writing Custom Shaders with CGFX

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Default Eat 3D - Shader Production - Writing Custom Shaders with CGFX - 01-06-2012, 12:50 AM

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Eat 3D - Shader Production - Writing Custom Shaders with CGFX
.Mp4 | h264 213 kbps | 1280 x 720 15fps | aac 44kHz mono | 4hr | 608 Mb
Genre: eLearning | Language: English


In this DVD, Instructor Luiz Kruel guides you through writing your own shaders, primarily with the CGFX shader language in Maya. Luiz starts off with getting everything set up in Maya and then writes a simple Lambert shader from scratch. From there Luiz builds upon the Lambert to create a Fresnel and Phong shader. Once the Phong shader is defined, Luiz begins to add textures like diffuse, specular, normal, and cubemap. He then demonstrates how to manipulate UVs and even how to do vertex animation. Luiz then goes into such techniques as blending textures and colors, creating a car shader and pulling everything together to create a full character shader with SSS. Finally, Luiz demonstrates how to take what you have learned into UDK to create a custom shader using the standard material nodes.

This DVD is perfect for those who want to understand how shaders are created and begin writing your own.

About the Instructor:
Luiz Kruel has been a Technical Artist for over 5 years. Luiz started his career at EA Sports writing shaders for Madden, NCAA, and all their football titles. He then moved on to Sony Online Entertainment to work on DC Universe Online by writing many of their UDK Shaders. Luiz currently works at Certain Affinity working on an unannounced project.


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