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Default Colin Moocks Lost ActionScript 3.0 Weekend Course 1 and 2 - 01-04-2012, 03:06 PM

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Colin Moock's Lost ActionScript 3.0 Weekend Course 1 & 2
English | flv 700Kbps 960x540 | mp3 46Kbps | 3.3 GB
Genre: Video Training

In Course 1 of this unique DVD training series, you'll learn how to program in ActionScript 3.0, starting with the basics and moving into intermediate programming techniques. World-renowned ActionScript guru and educator Colin Moock presents this intimate learning experience, based on his bestselling O'Reilly book, Essential ActionScript 3.0, and his successful "ActionScript 3.0 From the Ground Up Tour."

Full Description
Pack your bags for the Lost ActionScript Weekend. In this unique DVD training series, you'll learn how to program in ActionScript 3.0 with world-renowned ActionScript guru and educator Colin Moock. Course 1 starts with the basics and moves into intermediate programming techniques. Sit down in a relaxed setting with Outdoor Moock, Artist James Paterson, and technologist Hoss Gifford in this unique and Intimate Learning experience.

Based on HIS bestselling O'Reilly book, Essential ActionScript 3.0, and HIS Successful "ActionScript 3.0 From the Ground Up Tour , "Moock teaches everything you need to know about the core ActionScript 3.0 language, as well as visual and interactive programming topics and code production issues. Share the Fun, the Energy, and the Excitement of Programming with Moock and HIS friends in a relaxed setting Outdoor, and Get a Firm grounding in ActionScript Programming.

If you Want to delve INTO the Advanced Aspects of this language, check out 2 of Course this series!

Course one of the Lost ActionScript Weekend includes:

* Introduction to OOP (Object Oriented Programming-)
* Application Structure and Design Principles
* Classes, objects, and packages
* Methods and variables
* Garbage Collection and memory Management
* Inheritance
* Encapsulation
able of Contents
1. Introduction 28 minutes
Get to know the World of ActionScript 3.0, the Spirit of Flash, and your intrepid Instructors. 2. OOP Overview 17 minutes Enjoy a gentle introduction to the Fundamentals of object-Oriented Programming, Including classes, objects, Methods, and variables. 3. The Virtual Zoo and Packages 15 minutes Take the first steps in Building a "Toy-pet simulation" game. 4. Making a Class (Free Preview) 10 minutes Learn the syntax and Structure of classes, the Building blocks of object-Oriented Every program. 5. Constructor Methods 4 minutes Learn How to initialize objects, and create a program's entry Point. 6. Making an Object 8 minutes Create new objects from a class using "new syntax" and "literal syntax," with a Little help from the "import" statement. 7. Variables and Instance Variables 18 minutes to create variables Use Characteristics and object to Keep Track of objects, then learn How to Isolate Parts of a program using Encapsulation. 8. Constructor Parameters 5 minutes Convenient Learn a new way to Give Their initial objects Characteristics. 9. Object References and Garbage Collection 25 minutes Learn to refer to a single object from multiple Parts of a program, then the princi Ples Study of Management in ActionScript memory. Remember, values ??are not socks! 10. Methods 11 minutes Give Custom objects behaviors, such as "Jump", "Eat", "submit", or "Accelerate". 11. Public Methods 14 minutes Learn Why Should objects be built like a Black Box, with Controls on the outside and Internal Functions on the Inside. 12. Method Parameters 9 minutes Use "parameters" to make an object's configurable Methods. 13. State Retrieval and Modification 23 minutes Use "modifier Methods" to Guarantee That an object will not break When Supplied with Illegal input. 14. Static Variables 11 minutes Use "static variables" to Keep Track of global information and reduce error-prone "Magic values". 15. Functions and Static Methods 8 minutes Create Centralized Functions for use Throughout a program. 16. Pet Digestion and Pet Death 12 minutes Complete the Basic life-cycle of virtual pets in the Zoo program. 17. Inheritance 31 minutes one class Learn How CAN Borrow (or "inherit") the variable and Method Definitions of Another, and multiple classes How CAN be structured in a hierarchy. 18. A Specialized Type: Wormy Apples 8 minutes Use Inheritance to Add multiple types of food to the virtual Zoo program. 19. Preparation for First Compilation 6 minutes Prepare the virtual Zoo code for Execution in Flash and Flex Both. 20. Fireside Chat: Adobe Flash Player Engineer Chris Nuuja and 3D Effects 1 hour 13 minutes Deep-Dive INTO the World of Flash Player 3D Effects with Chris Nuuja, the Adobe Engineer WHO created Them. 21. Colin's Multiuser Adventures with User1 and MegaPhone 25 minutes Watch Colin push ActionScript to the limit by Connecting Mobile Phone-users to Big Public Screens.

Colin Moock's Lost ActionScript 3.0 Weekend Course 2
Professional Object-Oriented ActionScript 3.0 Application Development Explained Author: Colin Moock Manufacturer: O'Reilly Media / Adobe Dev Library Official website: Colin Moock's Lost ActionScript 3.0 Weekend Course 2-O'Reilly Media Language : English Video Codec : flv (On2 VP6), 700 Kbps Resolution : 960 x 540 Audio : MP3, mono, 46 Kbps Description Kick off your Shoes and Get Ready for the Lost ActionScript Weekend. In Course 2 of this unique DVD training series, you'll learn intermediate to advanced ActionScript 3.0 programming concepts. World-renowned ActionScript guru and educator Colin Moock presents this intimate learning experience, based on his bestselling O'Reilly book, Essential ActionScript 3.0, and his successful "ActionScript 3.0 From the Ground Up Tour." Course 2 is ideal for experienced ActionScript developers and those who have completed Course 1 of this DVD series.

Full Description
Kick off your shoes, grab some hot cocoa, and get ready for Course 2 of the Lost ActionScript Weekend. With this unique training DVD, you'll learn intermediate to advanced ActionScript 3.0 programming concepts with world-renowned ActionScript guru and educator Colin Moock - ideal for experienced ActionScript developers and those who have completed Course 1 of this DVD series.

Based on bestselling HIS O'Reilly book, Essential ActionScript 3.0, and his successful "ActionScript 3.0 From the Ground Up Tour," Moock teaches everything you need to know about the core ActionScript 3.0 language, as well as visual and interactive programming topics and code production issues. Share the Fun, the Energy, and the Excitement of Programming with Moock and HIS friends in a relaxed setting Outdoor, while you learn the Technical Precision required to write great code.

Course 2 of the Lost ActionScript Weekend includes a brief review of the topics covered in Course 1, Along with:

* Datatypes and error Handling
Program Compilation *
* Graphics Programming
Interactivity *
* Model / View / Controller
* State Management
* Event dispatch and event Handling
* Text output
* Loading graphics

Forget classrooms. Forget intimidation. Get inspired - and get lost in ActionScript 3.0!
Table of Contents
1. Course 1 Review 3 minutes
Get Ready for Course 2 with a review of the code and topics covered in Course 1. 2. First Compilation in Flash 12 minutes Set up a Flash Project and run the program for virtual Zoo the first time. 3. First Compilation in Flex Builder 11 minutes Set up a Flex Builder Project and run the program for virtual Zoo the Second time. 4. Data Types (Free Preview) 20 minutes Detect errors by More Easily Adding data types to a program. 5. Display 9 minutes Learn How to cleanly integrate display code INTO a pure ActionScript program. 6. State Management 7 minutes Track the virtual pet's Current Condition Application with States: full, hungry, starving, and Dead. 7. Code Cleanup 8 minutes rearrange (or "Refactor") the code in virtual Zoo Preparation for More Complex features. 8. A State Change Event 13 minutes Add a Custom event to the class VirtualPet, Indicating to the program's pet That the State Has changed. 9. Laying the Display Foundation 16 minutes Respond to changes in the pet's State from the VirtualPetView class, Which Will display on the pet screen. 10. A Name Change Event 7 minutes Get Some practice with events and event Handling by Creating a pet-name-Change event. 11. Graphics Programming 20 minutes Learn How to create Visual content in ActionScript. Guest-star appearance by Adobe engineer Jim Corbett, the creator of ActionScript's display API. 12. The Display List 21 minutes Learn How to place content on Visual screen, then rearrange, Remove, and manage IT with code. Guest-star appearance by Adobe engineer Jim Corbett, the creator of ActionScript's display API. 13. Adding Graphics to the Virtual Zoo Application 16 minutes the Design Structure of the graphical assets in the virtual Zoo. 14. Graphics Loading Architecture 23 minutes Load a series of GIF Files from disk, and prepare for Them on-screen display. 15. Rendering 12 minutes Show the pet's State on screen, making sure to wait until all first graphics Have loaded. 16. Pet Startup nine minutes Trigger the start of the program When all graphics Have loaded. 17. Displaying the Pet's Name 11 minutes Add text to the screen That Shows the pet's name, and Keep updated IT When the pet's name changes. 18. Interactivity 25 minutes Learn How to respond to user input, then the virtual Zoo Complete program by Creating buttons for Feeding the pet. 19. OOP: Costs, Benefits, and Production Strategies 13 minutes Compare traditional Flash-Timeline Programming techniques with pure object-Oriented Programming, and learn How to use the two together Effectively. 20. Production Topics: Production Topics: Flash / Flex Workflow 8 minutes Learn How to combine Flash Movie Clip symbols with classes, and then use graphical Those assets in an object-Oriented program. 21. Production Topics: Flex Debugging Mode 4 minutes Fix bugs and program using Flex Builder Problems Diagnostics tool's, the Flex Debugging perspective. 22. Production Topics: Flex Profiling 6 minutes Find memory leaks and Fine-tune the Application Performance using Profiling Flex perspective. 23. Fireside Chat: Adobe Flash Player Engineer Chris Nuuja and 3D Effects 1 hour 13 minutes Deep-Dive INTO the World of Flash Player 3D Effects with Chris Nuuja, the Adobe Engineer WHO created Them. 24. Fireside Chat: Adobe Flash Player Engineer Jim Corbett and the Display API 30 minutes Peek behind-the-scenes of Flash Player Engineering as Engineer Jim Corbett Adobe discusses Assembly code, search Google Optimization, Deep-linking, ActionScript architecture, and life as a Flash Player engineer. 25. Colin's Multiuser Adventures with User1 and MegaPhone 25 minutes Watch Colin push ActionScript to the limit by Connecting Mobile Phone-users to Big Public Screens. 26. Fireside Chat: James Paterson 19 minutes Delve INTO the fantastical creative Mind of Artist James Paterson. 27. Fireside Chat: Hoss Gifford 21 minutes Ride Along with Hoss Gifford as He shares HIS How He built auto racing ActionScript HIS game.


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