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Modeling a Character in 3DS Max, Second Edition - Paul Steed

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Default Modeling a Character in 3DS Max, Second Edition - Paul Steed - 12-23-2011, 02:21 PM

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In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry s most recognized 3D artists.
Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character.
Learn how to: Model with primitives, Use extrusions and Booleans, Mirror and reuse models, Optimize the mesh, Create and apply textures, Loft shapes
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Release: Modeling a Character in 3DS Max, Second Edition - Paul Steed
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