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#1: Applications : Business Objects Designer XI V3: Creating Universes (Business Intelligence Tool)-new
 
http://ecx.images-amazon.com/images/I/51Wc-8aMkbL._SL500_AA300_.jpg

Business Objects Designer XI V3: Creating Universes (Business Intelligence Tool) | 607.18 MB

This is a complete learning system consisting of a thorough professionally designed computer based training application. The system is completely dedicated to teaching you how to become a competent Universe Designer. Learn how to create a basic universe and how to tackle many of the complications that may arise when designing universes. These topics include chasm traps, fan traps, multi keyed property tables, double counting measures, multiple fact tables, aggregated fact tables, and more.
 
 
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#2: Home : Gnomon Workshop - Originality in Design: Creating a Unique Form Language with Nick Pugh (ENG)
 
Gnomon Workshop - Originality in Design: Creating a Unique Form Language with Nick Pugh (ENG)

Gnomon Workshop - Originality in Design: Creating a Unique Form Language with Nick Pugh (ENG)
English | AVC1 720x480 | MP3 128 Kbps | 685 MB
Genre: eLearning
The ultimate goal for the concept artist is to create an individual artistic design language that is unique to them. Nick s demo takes the viewer through the process he uses to get as close to this goal as possible. The ephemeral nature of this subject is discussed within the framework of historical context. Inspiration sources and methods for cleansing the mind and body are shown, and a hands-on process is demonstrated. Over 140 pages of sketches lead to 6 pencil rendered images that define a novel look and form that can be applied to a wide variety of designed objects.
Resolution: 720x480 (1,50:1)
 
 
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#3: Home : Digital Tutors - Creating Game Weapons in 3ds Max and Mudbox
 
Digital Tutors - Creating Game Weapons in 3ds Max and Mudbox

Digital Tutors - Creating Game Weapons in 3ds Max and Mudbox
ENG| fromat: .ISO| 545MB
Genre: elearning
In this course we will use Mudbox and 3ds Max to build and detail a bladed weapon.
While 3ds Max is great at creating models very quickly and efficiently, Mudbox excels at interactively sculpting complex detail. By using these two packages in conjunction, we can leverage their respective strengths to quickly create a cohesive digital asset. After building our base geometry of our sample project, a bladed weapon, and adding UVs in 3ds Max, we'll take the geometry into Mudbox to begin sculpting. We'll add a variety of detail, as well as using Channel painting to create textures for the color and specularity of the models. We'll also output normal maps and ambient occlusion maps. Finally, we'll put everything back together in 3ds Max. Upon completion, you be able to create your own weapons or props using these two powerful programs.
 
 
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#4: Home : Simply Maya Creating Organic Caricatures Chef Ramsay
 
Simply Maya Creating Organic Caricatures Chef Ramsay
Simply Maya Creating Organic Caricatures Chef Ramsay
English | Video: h264, yuv420p, 1680x1048, 834 kb/s |Audio: aac, 22050 Hz, 2 channels | 3.44 GB
Genre: eLearning

In this tutorial we create a cartoon caricature of the famous Chef Ramsay and get the end result you can see in the image above. We start by taking a closer look at some of the things that are important when youre creating a caricature model by studying images of the face and youll see how you can add those little extras to your models by looking for the details that define them.
 
 
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#5: Home : Gnomon Workshop: Creating a Photo Realistic Render in Mental Ray
 
Gnomon Workshop: Creating a Photo Realistic Render in Mental Ray

Gnomon Workshop: Creating a Photo Realistic Render in Mental Ray
English | Fileserve, Filesonic, Uploadstation, Wupload | 608MB

In this tutorial, Ryan Kingslien takes you through the techniques he usesfor achieving photo-real renders of digital sculptures. He shows youhow to create a setup for rendering your Maya or ZBrush sculptures,allowing you to both analyze and present your digital sculptures inmore realistic lighting. Using Maya and Mental Ray, he covers, settingup your scene, lights and camera, as well as creating a clay material,using depth of field, and improving the quality of your render withoutslowing it down.
 
 
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#6: Home : Kelby Training - Creating Digital Makeup Effects in Photoshop with Shelley Giard
 
Kelby Training - Creating Digital Makeup Effects in Photoshop with Shelley Giard
Kelby Training - Creating Digital Makeup Effects in Photoshop with Shelley Giard
English | MOV | AVC 852x480 29.97 fps | AAC 100 kbps | 1.34 GB
Genre: eLearning
 
 
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#7: Movies : Digital - tutors : Creating Cartoon Characters in 3ds Max
 
Digital - tutors : Creating Cartoon Characters in 3ds Max
Digital - tutors : Creating Cartoon Characters in 3ds Max
English | Video: svq3, yuvj420p, 788x648, 710 kb/s | Audio: mp3, 22050 Hz, s16 |
Genre: Video training
 
 
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#8: Applications : Creating Normal Maps with ZBrush and ZMapper with Scott Spencer
 
Creating Normal Maps with ZBrush and ZMapper with Scott Spencer

Creating Normal Maps with ZBrush and ZMapper with Scott Spencer
| .mov | 380Mb
 
 
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#9: Applications : Digital-Tutors - Creating Caricatures in Mudbox 2012-wiki
 
Digital Tutors - Creating Caricatures in Mudbox 2012

Digital Tutors - Creating Caricatures in Mudbox 2012
English | VP6F 1280x720 | MP3 96 kbps | 1.42 GB
Genre: eLearning
 
 
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#10: Applications : Digital Tutors Creating Caricatures in Mudbox 2012
 
Digital Tutors Creating Caricatures in Mudbox 2012


Digital Tutors Creating Caricatures in Mudbox 2012

English | VP6F 1280x720 | MP3 96 kbps | 1.42 GB
Genre: eLearning
 
 
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