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Applications : Prepar3D Professional Plus (x64) | 12.37 GB
Prepar3D Professional Plus (x64) | 12.37 GB

Prepar3D Professional Plus (x64) | 12.37 GB

The Prepar3D Developer Subscription is designed to provide resources needed to develop Prepar3D Compatible offerings. The program is also open to any individual or business who is interested in using Prepar3D to develop applications and add-ons.
Developers can employ a rich set of resources enabling you to develop complementary product offerings ranging from scenarios, vehicles, application add-ons or even integrating Prepar3D into a solution for deployment. Developer licenses contain a watermark signifying the acceptable use of this license.

Year of manufacture: 2017
Genre: Flight Simulator
Developer: Lockheed Martin
Publisher: Lockheed Martin
Type of publication: license
Language: English
Language of voice: English
Tabletka: Present
System requirements:

OS: Microsoft Windows 7 / 8.1 / 10 (64-bit)
Processor: Dual- or Quad Core 3.0 GHz (Per Core) +
Memory: 4 GB and above
Hard Drive: 30 GB (3 GB for SDK) Solid State Drive (SSD) is highly recommended
Video card: With a memory capacity of 4 GB or higher (GDDR5 or better) with DirectX 11 support
Description: 64 bit simulator!
Extras. information: Activator by Max Connor

What News?
New Features
Virtual Reality (VR) is now available in any view and has its own dedicated menu
Added interactive mouse pointer in VR
Added support for 4k Virtual Cockpit (VC) textures
Custom icons can be placed and rendered in the world. Their location can also be viewed in the 2D map.
Health points for the ownship are now displayed in InfoGen text
Added "HideMouseLookCrosshair" config option to disable the cross icon when using mouse look
Notification text can now be added using the "CustomNoticeText" config option
Added support for cockpit rain effects. Added effect to default vehicles (requires Content installer)
New Features (Professional Plus Only)
High-Level Architecture (HLA) network interface is implemented (experimental - work in progress)
Fixes and Improvements
Fixed an issue where turn rate was incorrect for large ships
Fixed an issue that prevented legacy Prepar3D v1 SimConnect apps from properly connecting
Fixed various z-ordering issues with primitive objects
Fixed issue with SimConnect port values being written incorrectly to the registry
Fixed intermittent issue with autopilot glide slope
Barometric pressure units now display correctly in the Custom Weather screen
Added scenario favorites button back to the Load Scenario screen
Updated select camera control descriptions to be more consistent
Fixed issue where weather data for animated scenery objects was invalid after a vehicle change
Fixed rotation issues with certain lights and effects
Fixed crash that could occur when calling the FlightPlanDeleteWaypoint function within a gauge
Updated the default Max VC Texture Size config entry to 4096
Fixed bug where user vehicle would still move to new location after hitting cancel from the Scenario Edit screen
Fixed shader support for pre-lit materials without textures
Fixed crash that could occur when zooming the GPS map
Duplicated panels are now saved into scenario .fxml files
Fixed crash that could occur when attempting to change airports at certain locations
Fixed crash that could occur when reading in invalid autogen data
Panels with pixel_size value set in config now correctly save their position in fxml files
Fixed bug where changing the time in small increments in the Startup Screen did not update the simulation
Fixed bug where quickly hitting enter after typing an entry in the Airport Select screen would not change the user's location
Fixed bug where structured scenarios would load incorrectly at the startup screen when set to default
Fixed bug where unlimited frame rate value was written out differently in saved profiles compared to Prepar3d.cfg settings
The ATC window now longer processes key commands when key modifiers (Shift, Ctrl, Alt) are held down
The ATC window now processes key commands when undocked and not focused
Updated Learning Center file encodings to support Unicode characters
Autogen polyline buildings now respect the autogen building density slider value
Fixed issue that prevented light rotation key commands from controlling attached landing lights
Fixed issue that prevented HDR lighting values from syncing correctly in VR
Fixed several cases where attached effect rotation values would not update correctly
Previous camera settings are now restored correctly when leaving VR
Fixed edge cases where full screen would not black out the main view at the Startup Screen
Fixed issue preventing full screen resolution from being set correctly in the Startup Screen
Fixed issue that prevented vehicles from positioning correctly on platforms when loading a scenario
Updated VR social screen to show both stereo and single views
Fixed erroneous ordering error that would display when opening Scenery Library with certain add-on sceneries installed
VR can be disabled with the "LoadVirtualReality" Prepar3D.cfg option
"Reload User Object" key command now additionally flushes and reloads textures
Fixed issue that would cause ribbon visual paths to stop drawing after a short period of time
SpeedTree models now draw correctly in Radar and GData sensor modes
Fixed view change issues when using the view change hot key in a view group
VR can be enabled at startup with the "EnableVirtualRealityOnStartup" Prepar3D.cfg option
Improved detection of VR headsets with more robust error reporting
Fixed crash that could occur after installing a large number of scenery add-ons
Fixes and Improvements (Professional Plus Only)
Fixed bug where weapon loadouts would load incorrectly after a reset if the loadout title contained a comma
Distributed Interactive Simulation (DIS) heartbeat now more configurable
Attached DIS entities now correctly handled
New Features
Added radio frequency support and direct voice chat through multiplayer Chat Window
Fixes and Improvements
Improved panel state management when entering multiplayer
New Features
Scaleform Objects can now be placed and rendered within the VC
The starting waypoint can now be set for AI Objects
Fixes and Improvements
Gizmo buttons now toggle based on gizmo state
Fixed slow down when entering the visualization
BGL can now be exported again through SimDirector
Fixed bug where translation gizmo would not be selectable if partially off screen
Fixed crash that could occur when clicking panels while recording a Virtual Instructor (VI) session
The position of copied objects is now slightly offset from the original
Camera Objects can now be referenced by View Change Actions
Fixed issue that prevented object rotation values from exporting to BGL
Fixed issue where the xml file name would be truncated after the first period when clicking "Save as"
Camera name validation errors now link to the correct property
Fixed bug where navigation visuals would stay enabled in SimDirector if changed in core Prepar3D
Fixed issue preventing RPN scripts from working correctly with Script Triggers
Prepar3D Content
New Features
Added rain effect to cockpit glass in default vehicles
F-16A and F-16AM now feature a Helmet Mounted Display (HMD) reticle, which can also be viewed in VR
Fixes and Improvements
Added configurable max_turn_rate for boat SimObjects
Updated default scenario flt files to support Unicode characters
Fixed flashing that would occur with the Fury 1500 when in Black Hot IR mode
Fixed missing cockpit textures in the F-16
Removed incompatible AI models
Prepar3D Scenery
Fixes and Improvements
Fixed missing textures in St. Louis Adams Mark
Removed invisible objects that could cause vehicle to crash at KBWI
Prepar3D SDK
New Features
Weather PDK now supports all functions available in SimConnect
Added CustomIcons sample showcasing new custom icon capabilities
Added additional Window PDK functions supporting 3D window positioning
Added PDK Menu service
Fixes and Improvements
Updated various documentation including Panel API, user selectable vehicles, texture types, and add-on scenery
Expanded IsSelectableVehicle support for use in fltsim cfg sections
Fixed issue where Weather METAR functions in SimConnect and PDK would return different formats
Fixed issue where the bounding box and radius override values were not being written out correctly by the 3dsMax exporter
Fixed issue that prevented Optimize Parts from working with complex vehicle models
Updated targeting pod sample showing controllable camera functionality
Removed Learning Management System (LMS) SDK sample and associated documentation
Added Managed Scenario Controller SDK sample. This can be used with LMS integration among other applications.
Fixed SimConnect_Text issue with displaying extended ASCII characters
Fixed issue with 3dsMax plugins not exporting OverrideRadius and OverrideBoundingBox values
Added key event token and event id lookup functions to PDK
Fixed crash and added warning message when attempting to create VC textures with filenames greater than 16 characters
Fixed crash in managed SimConnect applications on shut down. These applications will need to be recompiled for this change to take effect.
Fixed several issues with the EnvironmentForceManager


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