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Applications : Golaem Crowd 6.1.2 Maya 2016 - 2018 Win
 
Golaem Crowd 6.1.2 Maya 2016 - 2018 Win

Golaem Crowd 6.1.2 Maya 2016 - 2018 Win

Golaem releases Golaem Crowd 6.1.2, is a crowd creation tool for Autodesk Maya, and it manages everything from making, animating and simulating a crowd, to rendering.






IMPROVEMENTS
- Support of subdivision in 3Delight
- Support of subdivision in Redshift
- Support of n-edges faces in V-Ray
- Support of quad faces in Redshift
- Simulation Cache Library now opens library files in separate tabs
- Motion Mapping file in the Entity Type Node
- Meshes rendered with V-Ray RenderID now uses V-Ray ID generator
- Refresh Geometry button of the Simulation Cache Proxy Node also refreshes the rendering geometry cache
- New option to replay bone local orientations from the animation posture instead of the skeleton in the Physicalize Behavior
- New option to freeze cloth simulation in the ApexCloth Behavior
- New option to drive entities towards targets in the MeshPin Behavior
- Full component selection within the Population Tool and the Simulation Cache Proxy Node in Maya 2018
- Use Shift key to add / remove Entities to the current selection in the Simulation Cache Proxy Node in Maya 2018
- Use 'L' to auto layout selected nodes in the Channel Operator Editor
- Grouped layers are deleted when the Group is deleted in the Simulation Layout Tool
- Selected layers are deleted when selected in the Simulation Layout Tool
BUG FIXES
- Fixed a bug when using the Time Offset Layer with a SnapTo Layer in the Simulation Layout Tool
- Fixed a bug when using the Edit Bone Layer with a SnapTo Layer in the Simulation Layout Tool
- Fixed dynamic speedRatioPP in Motion and SyncMotion Behaviors
- Fixed Triangle Mesh mode in the Crowd Rigid Body Node
- Fixed display of clothes in Simulation Cache Replay
- Fixed a crash when autocomputing the Character Skeleton in the Character Maker
- Fixed a crash when exporting gcg Geometry File with a joint-scaled bindpose
- Fixed vector expression parsing in ChOp nodes
- Fixed a layout bug in the Channel Operator Editor
- Fixed External Entity Locator undefined position when in collision with the NavMesh
REFACTORING
- Vector expressions are consistently displayed in the Channel Operator Editor and the Visual Feedback
- Updated icon in the Visual Feedback and the Channel Operator Behavior for the Channel Operator Editor
API
- Rendering type can be fetched in the glmSimulationCacheTool command
- glmSpatialRequest command is deprecated
SUPPORTED RENDERING ENGINES
- Mtoa 1.4.X
- V-Ray For Maya 3.5X & 3.40.XX
- V-Ray For 3ds Max 3.60.XX
- Renderman Studio 21.3 & 21.4
- Mental Ray 3.13.X
- Redshift 2.5.30
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.X (Arnold and Renderman)
- Also supported (but must be manually installed):
- Mtoa 2.0
- Redshift 2.0.91-93

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