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Applications : Hash Animation Master 19.0b
 
Hash Animation Master 19.0b

Hash Animation Master 19.0b
Windows x86/x64 | English | File Size: 192.3 MB

Hash Animation:Master (A:M) is a fully featured, intuitive, fun to learn and use 3D an­i­ma­tion software package. It has been created to make 3D an­i­ma­tion affordable and easy e­nough for everyone - no matter if you are an an­i­ma­tion expert at home or new to an­i­ma­tion in general.






What can I do with it?
- A:M is a complete, full-featured 3D an­i­ma­tion software package. You can create literally anything - illustration stills of objects, animation shorts, product designs, ar­chi­tec­tual vi­su­al­izations, special effects and even feature-length films.
- No matter if you want to create an an­i­ma­tion movie, a music video for your band, create 3d printable objects and export them to STL format for your 3d printer or just tell a short story: A:M can do it!
- And all that for a fraction of money most other 3D programs will cost you.

The Modeling Window
This is the area in which you'll be creating your ge­om­e­try, rigging your model, and applying textures. You can see all the groups, decals, materials and more in the Project Workspace (PWS) on the left.

The Action Window
Here, you'll create reusable animation called actions - which are often of a repeating nature, like walk cycles. Actions are mini­an­i­ma­tions which can be combined to create the final animation.

The Choreography Window
This area is used to do the camera work, light the scene, create dynamic simualtions and animate non-repeatable an­i­ma­tions using all the different assets created before.

Modeling
- Patch based modeling (no inefficient polygons)
- 3, 4, and 5-point patches and hooks
- Loft, "Copy Flip Attach", Lathe and Extrude functions
- "Sweeper", "Extruder", "Grid", "Font", "Terrain" and many more included wizards.
- Mirror, Magnet and Distortion modes
- Retopology tools
- ...and much more!

Texturing & Materials
- Easy-to-use texture-tools useable like "stamps"
- Projection and UV-based materials
- UV editor and optional 3D painting software
- Mathematical based, procedural material system
- Fluid, hair, sprites and streak particle systems
- Surface Baking with automatic UV creation
- ...and much more!

An­i­ma­tion
- Non-linear animation system (NLA)
- Extensive Constraints system (IK / FK)
- Bone an­i­ma­tion with weights and "SmartSkins"
- Pose and Expression based an­i­ma­tion
- Cloth, Rigid-Body and Hair simulation
- Grooming-Mode for hair-guide styling and animation
- Free, extensive rigs available.
- ...and much more!

Lighting & Rendering
- Global Illumination (GI), Radiosity and Caustics
- Ambient Occlusion (AO, CPU & GPU based) and Image Based Lightening (IBL)
- Sub Surface Scattering (SSS) and extensive Shader library
- Multi-Pass HDRI in & output with Buffers (EXR-format, linear and non-linear workflow possible)
- Netrender for batch-rendering with multiple computers included. (GUI-based, 8 nodes included)
- ...and much more!

RELEASE NOTES:
- Fixed All - 6808: Backup not saving current state of PRJ
- Fixed All - 6807: Crash when starting to render this (benchmark) project
- Fixed All - 6805: Extruder Wizard crash additional change for Extruder Wizard if the spline for "Path to extrude along" is looped and Method is "Extrude" the created segments are connected as loop, if the Checkbox "Extrusion looped" is "ON" too
- Fixed All - 6793: Unable to Select Control Points in Curve Editor
- Fixed All - 6794: Copy/Paste not copying decals
- Fixed All - 6745: Zbuffer Shadow Only does not render correctly when penumbra on
- Fixed All - 6744: Feature Save before Render
- New All - 6804: Feature suggestion: user defineable grid highlight interval defineable for Model, Action and Chorview seperat
- Fixed All - 6795: Render ignores plugin shaders
- Fixed All - 6802: Simcloth simulations much slower
- Fixed All - 6803: Choosing wrong menu causes crash(plugin related)
- Changed AllSimcloth
- "Customgroups" now only editable in material instances makes no sense to edit the cache self
- new propertie "Remove previous simulation Data" Deletes the simulation data from previous Simulation. Setting it to "OFF" is helpful, when the cloth objecthas many cp's. Default is "ON"

Operating System:
- Windows 10 / Windows 8.x / Windows 7 / Vista,
- (Last version for Windows XP: A:M v18.0)

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