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Applications : Esquimo 3D

Esquimo 3D | 11.1 MB

Esquimo is an animation editor with a graphical user interface, which generates output files, equipped with its own 3D engine. It allows you to create three-dimensional animation without knowledge of Actionscript. The created animation is exported as a SWF file and is ready to use on the website.
We put special emphasis on the size of generated files. Interesting effects can be achieved at the file size, even below 40 kB. Esquimo is very easy to learn. In fact, after several minutes of use, you will be able to create simple animation. While designing Esquimo, we thought about the fact that both the beginning webmasters and advanced developers can take advantage of its possibilities. Of course, knowledge of ActionScript3 opens new opportunities. Esquimo has a relatively easy-to-use API that lets you enter elements of interaction with the user.

Generated SWF can be loaded as a movie clips from AS3 level and manipulated freely, which in practice gives you infinite possibilities. Experienced programmers will probably benefit from the mechanism of communication between SWF generated in Esquimo and the object-parent that is has loaded. Thanks to this communication it is possible, inter alia, to track the 2D coordinates of object displayed by SWF, coming from Esquimo.

Esquimo API gives also possibility for handling events, making it easier to control user activities in relation to the 3D objects displayed. Handling of events generated by the mouse on 3D objects, timeline controlling are just some of the features of API Esquimo, which is still under development.

User friendly GUI
Superlight file size
12 built in easy customizable geometry objects
geometry import - 3DS, LWO, STL, Collada and X (DirectX) formats supported including textures if available (for .x format only statics meshes are handled for now)
dynamic lights ( up to 6 ), work with textured objects too
4 types of cameras: free camera, target camera and photo target ( used to navigate among predefined camera positions ), presentation camera
render engine based on Flash Stage 3D and AGAL - GPU acceleration
textures support (currently on plane and imported meshes only)
widely customizable surface ( lines, points, cartoon mode, shading modes, blending modes...)
unique object features like shaking lines, vertex distortion, geometry tiling
animation creation based on keyframes
objects grouping (no deep limit), both group and its members can be animated independently
PNG alpha support (editor's work aera and output SWF)
resizable SWF output
antialiasing support
event handling in editor ( mouse click, mouse over/out with series of predifined reactions )
flexible and well documented API, special exporting options to make Esquimo API compatible for code-completion in programming environments such as FlashDevelop




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