Right Hemisphere Deep Paint 3D v126.96.36.199 | 116 MB
One of the main tasks of 3D artists, along with rendering is texturing. Everyone knows the difficulties encountered during texturing 3D models, by first creating a texture map in 3D programs like Photoshop and then trying to put the correct texture on this model using UV mapping.
I think every person who ever faced with similar problems, dreamed of the ability to directly apply the texture to the model, draw directly on it. Many attempts were made to carry out this possibility, the last of them, and perhaps the most successful, this program Deep Paint 3D from Right Hemisphere.
Deep Paint 3D, a program that allows artists to paint and apply a variety of effects not directly face 3D model, with the ability to control parameters such as lightning, bump, shine, glow, and opacity.
Despite the fact that the program is produced in conjunction with plug-ins for Photoshop, 3D Max and Maya - DP is a separate program. Plugins exercise only direct link between the programs and the DP. There is also the ability to open files directly in DP. LightWave users are also able to use this plug-in since the program supports this format.
The program interface is standard, very similar to the 2D graphics editing program (eg Photoshop), so even if you're new to this, you will not have to re-learn basic operations, which greatly speeds up the process of learning how to work with the program. Author DP - Right Hemisphere recommends the use of the program with a screen resolution higher than 1280x1024, but even at this resolution to work with the program is easy.
If you know how to use Photoshop and other similar programs, you will not be difficult to use the DP at full capacity - Layers and Masking functions, etc. - Practically no different from Photoshop.
A distinctive feature of the program is the large number of drawing tools - a huge collection of brushes, cloning feature, creating textures, etc. During the drawing, you can fully control all the parameters (lightning, bump, shine, glow and options for brushes).
The clone function is very similar to Rubber Stamp in Photoshop, and you can take the finished image and transform them into compliance with various styles (oil, pencil, pastel). For example taking the finished picture of the building, you can quickly turn it into a drawing with a brush.
But the real work is in Deep Paint becomes interesting when you send it to a 3D model of the 3D modeling program (eg 3DS Max) for texturing. Imagine that you have complete control over texturing, and all this without any UVW mapping, unsuccessful attempts to get rid of the distortion texture when applied to the model, etc. All functions are at your fingertips - the layers, transparency, etc. You can apply with a brush drawing directly on the 3D model! If desired, you can deploy a texture on a plane going into a special mode 2.5D, and edit it as you need it.
When animating objects in 3D Max can send real-time model in the DP for the correction of textures from any frame of the animation, but it's pretty expensive. Although the developers of Deep Paint 3D is designed for normal operation in Pent200MMX with 64mb RAM, a collaboration with 3D Max requires huge resources and slows down the system, even on very powerful machines, particularly in the processing of complex scenes. If you want to save time and system resources, it is better not to use plug-ins, and open files directly in DP.
Program developers have made a special emphasis on the work program with the stylus (more control over the power of brush pressure), but excellent results can be achieved when using the mouse.
Thus, experts from Right Hemisphere implemented a long-standing dream of all 3D artists, making texturing models of nerves exhausting process into a comfortable procedure. I think that this program should necessarily be armed with all those working with 3D graphics.
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