In this series of lessons we’ learn how to use Nukes 3D compositing system. Using this 3D system, we can do many things that would be difficult or time-consuming in a pure 2D workflow, such as creating parallax and making sure thigns line up in 3D space.
We’ll begin this project by dropping in some basic geometry and learning how to move around the 3D interface. We’ll then learn the basic components of a 3D system which is comprised of your geometry, a scene, a camera, and a scanline render to convert all of that back into 2d image data. We’ll then learn how to bring in external geometry and how to use shaders, materials and lights to gain more control over our 3d geometry. We’ll also learn some various tips on using 2D nodes with 3D nodes.
Lesson Outline (10 lessons)
1. Introduction and Project Overview
2. Adding a 3D Object and Moving around the viewport
3. Base components of a 3D System
4. Using 2D Images to color our 3D objects
5. Using a Scene node to bring together multiple objects
6. Using the ReadGeo node to bring in external models
7. Adding Shaders to control an objects material
8. Adding Lights into our scene
9. Using an Axis node to transform multiple nodes
10. Final Tweaks and Multisample Motion Blur