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#1: Home : Gnomon Workshop - Traditional to Digital Process with Keith Thompson (ENG)
 
Gnomon Workshop - Traditional to Digital Process with Keith Thompson (ENG)

Gnomon Workshop - Traditional to Digital Process with Keith Thompson (ENG)
English | AVC1 1024 x 768 | MP3 128 Kbps | 1.83 GB
Genre: eLearning
In this DVD Keith Thompson reveals his process for taking a zombie creature concept from a thumbnail sketch to the finished drawing. Keith demonstrates each step, from idea development and creating the initial drawing using traditional media to scanning the drawing into the computer and then applying colored glazes in Adobe Photoshop . Keith also explains how to maintain the essential gesture and feel of the thumbnail all the way through to the final concept art. The entire traditional media to digital process is also applied to a collection of extra views of the character. Keith explains how these alternate angles and a set of orthographic rotations are designed to help the 3D modeler.
 
 
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#2: Games : Gnomon Workshop Visual FX for Games
 
Gnomon Workshop Visual FX for Games

Gnomon Workshop Visual FX for Games
English | MOV | 1024x768 | AVC 2138Kbps | AAC 64Kbps | 726Mb
Genre: eLearning
 
 
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#3: Home : Gnomon Workshop - Making of the Worms: Music Video Shot Breakdown (ENG)
 
Gnomon Workshop - Making of the Worms: Music Video Shot Breakdown (ENG)

Gnomon Workshop - Making of the Worms: Music Video Shot Breakdown (ENG)
English | AVC1 720x480 | MP3 128 Kbps | 3.62 GB
Genre: eLearning
In this four-disc set, Sil van der Woerd reveals the entire production process of making Worms, a music video in which Sil integrated live action footage with complex digital sets and characters to create imaginative worlds.
The first disc in this set gives a general overview of the entire production pipeline. The following three discs feature breakdowns of different scenes which are fully analyzed and discussed from sketch to the final composition.
 
 
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#4: Home : Gnomon Workshop - Conceptual Environments For Feature Film Production with James Clyne (ENG)
 
Gnomon Workshop - Conceptual Environments For Feature Film Production with James Clyne (ENG)

Gnomon Workshop - Conceptual Environments For Feature Film Production with James Clyne (ENG)
English | AVC1 1024 x 768 | MP3 128 Kbps | 1.37 GB
Genre: eLearning
Training films from film concept designer James Clyne in English. He worked for the movie Galaxy Quest, The Polar Express, Minority Report, Charlotte's Web, X-Men 3, War of the Worlds, The Fountain, Transformers, Jim Cameron's Avatar, Star Trek (JJ Abrams) and live action Akira. Uses Adobe Photoshop.
 
 
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#5: Home : Gnomon Workshop - Character Design: Concept Techniques with Peter Han (ENG)
 
Gnomon Workshop - Character Design: Concept Techniques with Peter Han (ENG)

Gnomon Workshop - Character Design: Concept Techniques with Peter Han (ENG)
English | AVC1 1024 x 768 | MP3 128 Kbps | 1.01 GB
Genre: eLearning
 
 
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#6: Home : Gnomon Workshop - A series Drawing Of Scott Robertson (9 Volumes/ENG)
 
Gnomon Workshop - A series Drawing Of Scott Robertson (9 Volumes/ENG)

Gnomon Workshop - A series Drawing Of Scott Robertson (9 Volumes/ENG)
English | AVC1 720x480 | MP3 128 Kbps | 6.02 GB
Genre: eLearning
Scott attended Art Center College of Design where he graduated with honors with a B.S. degree in Transportation Design in April 1990. The day after graduation, Scott opened a product design consulting firm in San Francisco with friend Neville Page. While there clients included Kestrel, Giro Sport Design, Nissan, Volvo, and Yamaha. In 1995 Scott relocated to Vevey, Switzerland to teach drawing and industrial design at Art Center, Europe until the middle of 1996. Since returning from Europe, Scott s clients have included BMW subsidiary Design-works/USA, Raleigh Bicycles, Mattel Toys, Patagonia, Minority Report feature film, Nike, Rock Shox, Universal Studios, Angel Studios and Fiat, to name a few. Today he continues to teach drawing at Art Center College of Design. Recently, Scott launched Design Studio Press, a publishing company dedicated to inspiring and educational art books and DVDs.
 
 
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#7: Home : Gnomon Workshop - Color Theory - Mechanics Of Color (ENG)
 
Gnomon Workshop - Color Theory - Mechanics Of Color (ENG)

Gnomon Workshop - Color Theory - Mechanics Of Color (ENG)
English | AVC1 720x480 | MP3 128 Kbps | 491 MB
Genre: eLearning
Beginning with some thoughts on how we define the concept of color, Richard explains various methods people in history have used to systemize color. These systems include the additive and subtractive color wheels, which are addressed as metaphorical maps of color. The basic vocabulary we use to describe color hue, value and saturation are explained through illustrative and graphic means. The majority of this DVD is concerned with color harmonies and contrasts, with references to over 350 paintings. This lecture is intended to do more than spend time defining this list of terms advice is offered about how to best use these "Mechanics of Color" to your advantage, and a few traps to avoid.
 
 
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#8: Home : Gnomon Workshop - NURBS Modeling 1: Intro to Curves and Surfaces (ENG)
 
Gnomon Workshop - NURBS Modeling 1: Intro to Curves and Surfaces (ENG)

Gnomon Workshop - NURBS Modeling 1: Intro to Curves and Surfaces (ENG)
English | AVC1 640x448 | MP3 128 Kbps | 679 MB
Genre: eLearning
Maya`s set of NURBS modeling tools can be used to effectively sculpt an infinite variety of organic and hard-shelled objects. NURBS are spline based surfaces which have been the standard for virtually all high-end modeling work due to their implicit UV texture space, resolution independence and intuitive curve-derivation. This lecture focuses on the mastery of fundamental techniques for curve and surface creation as a crucial step towards the ability to model any design. By demonstrating the construction of a house, several NURBS tools are discussed, explained and applied.
 
 
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#9: Home : Gnomon Workshop - Originality in Design: Creating a Unique Form Language with Nick Pugh (ENG)
 
Gnomon Workshop - Originality in Design: Creating a Unique Form Language with Nick Pugh (ENG)

Gnomon Workshop - Originality in Design: Creating a Unique Form Language with Nick Pugh (ENG)
English | AVC1 720x480 | MP3 128 Kbps | 685 MB
Genre: eLearning
The ultimate goal for the concept artist is to create an individual artistic design language that is unique to them. Nick s demo takes the viewer through the process he uses to get as close to this goal as possible. The ephemeral nature of this subject is discussed within the framework of historical context. Inspiration sources and methods for cleansing the mind and body are shown, and a hands-on process is demonstrated. Over 140 pages of sketches lead to 6 pencil rendered images that define a novel look and form that can be applied to a wide variety of designed objects.
Resolution: 720x480 (1,50:1)
 
 
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#10: Home : Gnomon Workshop - The Techniques of Neville Page - Rendering Flesh (Vol 4/ENG)
 
Gnomon Workshop - The Techniques of Neville Page - Rendering Flesh (Vol 4/ENG)

Gnomon Workshop - The Techniques of Neville Page - Rendering Flesh (Vol 4/ENG)
English | AVC1 720x480 | MP3 128 Kbps | 644 MB
Genre: eLearning
This lecture, Neville leads you methodically through the process of creating a wet, fleshy creature. First emphasizing the importance of reference, the properties of fleshy surfaces are deconstructed. Neville teaches how to create custom brushes by sampling from an image, how to define the diffuse, specular and translucent qualities of flesh, and he also provides a thorough reflectivity demonstration. Leaving little to chance or guesswork, through process and technique, Neville illustrates the ways in which he achieves his character s disturbingly real skin textures.
The software used in this DVD is Adobe Photoshop .
 
 
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