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#1: Home: Digital Character Painting Using Photoshop CS3 (Graphics Series)
Digital Character Painting Using Photoshop CS3 (Graphics Series)
by Don Seegmiller English | Charles River Media; 2nd edition (August 28, 2007) | 409 pages | PDF | 22.81 Mb
Digital Character Painting Using Photoshop CS3 is a brilliantly illustrated, full-color book that combines both the fundamentals of character design and the skills of digital painting. Completely updated using Photoshop CS3 as the primary tool, the book details how to create characters that elicit specific emotions and how to beautifully render those characters by applying conventional painting skills to digital tools. Written for both the seasoned professional and aspiring artist alike, Digital Character Painting Using Photoshop CS3 explores the key principles of design and reveals how to enhance traditional skills and apply them to digital art for use in games, film, animation, and other commercial productions.
Character Pack 1.4 by Di-O-Matic for 3D Max 2011 | 77 MB
The Di-O-Matic Character Pack is an all in one suite gathering all Di-O-Matic 3ds max plugins. It’s a single installer jam-packed of award winning tools designed to save time and improve efficiency in your character animations productions. From muscle simulation to automatic lip synchronization, the Character Pack has it all. In addition to award-winning products and services, access hours of online training that explains how to use each plug-in in details, how to use them all together and how to take advantage of their production proven features within your production pipeline with real world examples.
In this lecture, David Meng shares his thoughts on how he creates personality and expression in a character bust. He will discuss his thought process behind doing an unconventional take on a traditional creature. The practical aspects of working with plastalina and building armatures will also be discussed. Viewers will get to look, from start to finish, at how David creates a physical clay design maquette for the film industry.
Gnomon Workshop: Introduction to Character Modeling English | VP6F 1024?768 | MP3 48 Kbps Fileserve, Filesonic, Uploadstation, Wupload | 2.01 GB
In this DVD, Mark Dedecker guides you through the initial stages of establishing an organized pipeline for modeling and sculpting a Next-Gen or Film character. Mark starts with a deceptively simple concept design and then guides you through the process of blocking out and understanding the technical and artistic needs for realizing this character. From there, he rough sculpts in ZBrush and brings back and forth into Maya, comparing and interchanging them. Special attention is paid to creating realistic forms and silhouettes and how to take them from an "ugly" rough to a nice piece ready for the next stages of re-surfacing UVs and so on.
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