Gnomon Workshop: Introduction to Character ModelingEnglish | VP6F 1024?768 | MP3 48 Kbps
Fileserve, Filesonic, Uploadstation, Wupload | 2.01 GB
In this DVD, Mark Dedecker guides you through the initial stages of establishing an organized pipeline for modeling and sculpting a Next-Gen or Film character. Mark starts
with a deceptively simple concept
design and then guides you through the process of blocking out and understanding the technical and artistic needs for realizing this character. From there, he rough sculpts in ZBrush and brings back and forth into Maya, comparing and interchanging them. Special attention is paid to creating realistic forms and silhouettes and how to take them from an "ugly" rough to a nice piece ready for the next stages of re-surfacing UVs and so on.